Beobachten Sie unsere Lösung, Guide und Komplettlösung von The Banner Saga (PC / PS4 / XBOX ONE / SWITCH). In dem schön animierten Game "The Banner Saga 2" stürzen Sie sich eine taktische Rollenspielschlacht. Tipps und Tricks zum Strategie-Spiel. The Banner Saga. PC Mob PS4 PSV One NSw. Genre: Rollenspiel, Strategie .
The Banner Saga: Einsteiger-Tipps und KampfstrategienIn dem schön animierten Game "The Banner Saga 2" stürzen Sie sich eine taktische Rollenspielschlacht. Tipps und Tricks zum Strategie-Spiel. Spieletipps: Tipp. Es sind leider noch keine Tipps zu The Banner Saga vorhanden. Mach mit - sei der Erste, sammle 4Players-Erfolge und nimm automatisch an. Banner-Saga-Entwickler Stoic hat ein Tutorial-Video zum Thema Kampf im Spiel veröffentlicht. Das Video fasst zusammen, woran der Spieler.
The Banner Saga Tipps General Tips And Strategy VideoThe Banner Saga - Battle Guide
Kommentare zu diesem Artikel. Jetzt anmelden. Dieses Thema im Zeitverlauf. The Banner Saga: Für Twitch-Prime-Mitglieder kostenlos The Banner Saga: Einsteiger-Tipps und Kampfstrategien The Banner Saga: Atmosphärischer Rundenstrategie-Hit um 50 Prozent reduziert The Banner Saga: Klage von King verhindert geplantes Sequel Sagenhaft Schamlos: Candy Crush-Macher verklagen The Banner Saga The Banner Saga Test: Eiskalt, brutal, episch How am I supposed to win fights early on 4 vs 10 guys everytime, with 3 guys injured almost all the time.
It's just insane. I'm trying to avoid having my guys always injured but it's just impossible. I need help. How do you position your guys, what party do you use and how can I avoid taking a ton of damage?
I need tips cuz right now I just don't get how someone can beat this game on hard. Showing 1 - 5 of 5 comments.
Aleonymous View Profile View Posts. It's true that things can snowball quite badly on Hard. Death spirals, between low Renown, low Supplies so no Rest , injured Heroes, defeats etc.
Use careful judgement in deciding to finish off a Defender who takes up four spaces, potentially blocking additional units from reaching you.
Units have two different statistics which serve as health. The first is strength, the other is armor; a shield which protects your strength. Strength is not only your unit's health, but also their attack power.
As a unit takes more damage to their Strength, their attack also decreases. Typically you'll first want to reduce armor on an enemy unit before beginning to attack their Strength.
There are exceptions, since when using units with a very high level strength, like Warhawk , it's a good idea to attack an enemy directly, especially if you are able to reduce that enemy's Strength to half or less.
However, if a unit's armor is quite high, it's probably a good idea to invest in making that enemy more vulnerable by breaking armor. After you'll broken it down a bit you'll be more effective, and can attack at Strength.
Ideally, being able to reduce the enemy to half life is a good rule of thumb, when trying to decide whether to attack Strength or Armor.
It's important to know that you can see how far your opponent can move when playing. Be sure to click on your enemy's units so you can see where he can reach and if he can reach you.
Having problems with the Dredge, or are you simply looking to win more fights with greater ease? Look no further, as this guide will help you to dominate and obliterate your foes.
Welcome to The Banner Saga! Obviously you're most likely aware that The Banner Saga is a turn-based strategy game, which bears a lot of similarity to chess.
A typical battle will involve 2 teams with your team being 6 units. The opposing team, typically the Dredge, though sometimes you'll fight the Varl or other Humans will more often have a few extra units.
Each team will alternate turns as they take action: moving, attacking and or using their abilities, etc..
Combat takes place on a board, with square tiles, similar again to a chess board. Each unit is assigned a turn on the "initiative bar," in the bottom left of the screen.
This will be the order in which units will take turns. Before you go to battle, you will have to set the order in which your units take action by entering the Heroes area and adjusting it as you wish.
This turn order cannot be changed during battle. Melee units such as the Warrior can only attack adjacent units. Ranged units have a number of squares they can attack from: Archers in this case, have a range of 5 squares, however they cannot attack units adjacent to them.
Spearmen are the other exception in that they have an attack range of 2 squares. Opponents will take turns when taking action with their units.
Unlike in other turn based strategies, killing an enemy unit forfeits that side's turn, in The Banner Saga however, players continue to alternate turns even if one side has fewer units.
Which means that remaining units get more turns as your or your enemy's team dwindles. By targeting your opponents larger and more powerful units and taking them out sooner, you put yourself in a tactical winning position, since their weaker units will continue to have to use their turns to attack you, which is most likely a waste for them.
Better yet, targeting units like slingers which move when attacked with Impale causes great harm, and sometimes forces them to kill themselves before being able to move to attack back.
You are always able to chose to either KILL or MAIM the enemy units. Consider first if it is wise for you to kill an otherwise harmless unit, you will in turn "speed up" the remaining units of your opponent.
The thing is, your opponent always gets the first turn during the pillage and this can be crippling. If your whole party has been whittled down, you may find yourself unable to win even in pillage mode as they ineffectively swat at the last standing behemoth.
That is where Bloody Flail comes in. Bloody Flail does a random amount of damage randomly to strength or armor. So while most units can do no damage at all after they have been injured, Bloody Flail using units can still deal huge chunks of damage even at one strength remaining.
Overwatch does exactly what you think it does. It attacks any enemies that move through your attack range. Use this with a high strength unit equipped with a strength boosting item or maybe even a crit boosting item and they can single-handedly decimate the enemy forces.
Many battles would be over before they started as I ran Alette up to the center of the enemy forces, used Overwatch at maximum willpower value, and shot everyone either to death or to an injury serious enough to remove their threat.
Many people like to save their willpower for finishing blows, but this is a bad idea. You kind of have to play The Banner Saga reverse to how you would play any other strategy RPG.
Blow your willpower at the beginning of a match to cripple enemies. You can finish them off without willpower later in the battle, but ensuring that they are no longer a threat at the beginning of the battle basically grants your fighters extra turns.
Varl take up four spaces instead of one, and this is exactly what you want. Place Varl in front of your ranged units, especially Varl that have the ability to set up a shield wall.
This will increase your armor and make the enemy spend turns effectively flailing at your biggest units while your ranged units pick them off.
You never know when they might see their last battle. Investing all your renown in a unit who dies off screen is not only emotionally harrowing, it will make your next few fights quite hard.